See Render and Bake Decals Using Surface Probes for more information. The full set of effects on the specific texture can then be rendered on that receiving surface, automatically eliminating all of the floating decals. Introduced in Modo 16.1, the Surface Probe can be used for projection from floating decals onto a receiving surface. Reach the final asset quicker and effortlessly, and make the decal part of the main surface. Render and Bake Decals Using Surface Probes See Add Seams to Models With Intersecting Geometry and Seam Decals for more information. With its game-inspired application, the seam decal MeshOp can be used by artists on hard surface models with a lot of panels and nurnies. Modo 16.1 brings Seam Decals, a feature that enables users to draw a curve on a surface and create an image-based seam that produces the illusion of a complex model without actually having to model the details. No more modeling effort when creating seams on a model. Add Seams to Models with Intersecting Geometry Using Seam Decals See Add Complex Details to Your Model with Decal Workflows for more information. Inspired by game workflows, the Planar Decal Mesh Op allows you to apply planar decals as presets on the surface of models, showing you what a decal will look like when applied in-game. With Planar Decals, placing images on 3D surfaces can be done with minimal distortion and without having to edit the UVs for the surface. In Modo 16.1, you can place and layer images anywhere on the surface of a model. Enhance your modeling workflow, gain more control over how shapes are created, and effortlessly create complex 3D shapes from curves, all whilst benefiting from faster-than-ever rendering.ĭetail and Bake to Your Models: The Decal WorkflowĪdd Complex Details to your Model with Planar Decal Workflows
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